| 168 | } |
| 169 | |
| 170 | bool EveSceneStaticParticles::IsVisible( const EveUpdateContext& updateContext ) const |
| 171 | { |
| 172 | Vector4 transformedSphere( m_center, m_boundingSphere.w ); |
| 173 | return updateContext.GetFrustum().IsSphereVisible( &transformedSphere ); |
| 174 | } |
| 175 | |
| 176 | void EveSceneStaticParticles::GetDebugOptions( Tr2DebugRendererOptions& options ) |
| 177 | { |
nothing calls this directly
no test coverage detected