| 210 | } |
| 211 | |
| 212 | void EveSpaceSceneRenderDriver::PropagateSettings() |
| 213 | { |
| 214 | // AA setting |
| 215 | if( m_scene->m_sceneDefaultPostProcess ) |
| 216 | { |
| 217 | if( m_settings.antiAliasingQuality == AntiAliasingQuality::Disabled ) |
| 218 | { |
| 219 | m_scene->m_sceneDefaultPostProcess->SetTaa( nullptr ); |
| 220 | } |
| 221 | else |
| 222 | { |
| 223 | if( !m_scene->m_sceneDefaultPostProcess->GetTaaIfAvailable() ) |
| 224 | { |
| 225 | Tr2PPTaaEffectPtr taa; |
| 226 | taa.CreateInstance(); |
| 227 | m_scene->m_sceneDefaultPostProcess->SetTaa( taa ); |
| 228 | } |
| 229 | m_scene->m_sceneDefaultPostProcess->GetTaaIfAvailable()->m_quality = (Tr2PPTaaEffect::Quality)m_settings.antiAliasingQuality; |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | // Shadow quality setting |
| 234 | if( m_settings.shadowQuality == ShadowQuality::SHADOW_DISABLED ) |
| 235 | { |
| 236 | m_scene->m_cascadedShadowMap = nullptr; |
| 237 | m_scene->m_rtManager = nullptr; |
| 238 | } |
| 239 | else if( m_settings.shadowQuality == ShadowQuality::SHADOW_RAYTRACED ) |
| 240 | { |
| 241 | m_scene->m_cascadedShadowMap = nullptr; |
| 242 | if( !m_scene->m_rtManager ) |
| 243 | { |
| 244 | m_scene->m_rtManager.CreateInstance(); |
| 245 | } |
| 246 | } |
| 247 | else |
| 248 | { |
| 249 | m_scene->m_rtManager = nullptr; |
| 250 | if( !m_scene->m_cascadedShadowMap ) |
| 251 | { |
| 252 | m_scene->m_cascadedShadowMap.CreateInstance(); |
| 253 | } |
| 254 | } |
| 255 | m_scene->m_shadowQuality = m_settings.shadowQuality; |
| 256 | |
| 257 | // AO quality setting |
| 258 | if( m_ssao ) |
| 259 | { |
| 260 | if( m_settings.aoQuality == AmbientOcclusionQuality::Disabled ) |
| 261 | { |
| 262 | m_ssao->Enable( false ); |
| 263 | } |
| 264 | else |
| 265 | { |
| 266 | m_ssao->Enable( true ); |
| 267 | |
| 268 | switch( m_settings.aoQuality ) |
| 269 | { |
nothing calls this directly
no test coverage detected