--------------------------------------------------------------------------------------
| 2880 | |
| 2881 | // -------------------------------------------------------------------------------------- |
| 2882 | void EveSpaceScene::Render3DUI( Tr2RenderContext& renderContext ) |
| 2883 | { |
| 2884 | renderContext.AddGpuMarker( __FUNCTION__ ); |
| 2885 | |
| 2886 | Matrix identity = IdentityMatrix(); |
| 2887 | std::vector<ITr2Renderable*> renderables; |
| 2888 | Tr2RenderableSortList transparentObjects; |
| 2889 | |
| 2890 | TriFrustum frustum; |
| 2891 | frustum.DeriveFrustum( &Tr2Renderer::GetViewTransform(), &Tr2Renderer::GetViewPosition(), &Tr2Renderer::GetProjectionTransform(), renderContext.m_esm.GetViewport() ); |
| 2892 | |
| 2893 | renderContext.m_esm.BeginManagedRendering(); |
| 2894 | renderContext.m_esm.ApplyStandardStates( Tr2EffectStateManager::RM_OPAQUE ); |
| 2895 | |
| 2896 | PopulatePerFramePSData( m_perFramePS, renderContext ); |
| 2897 | PopulatePerFrameVSData( m_perFrameVS, renderContext ); |
| 2898 | |
| 2899 | Tr2ParallelDo( m_uiObjects.begin(), m_uiObjects.end(), [&]( IEveSpaceObject2* obj ) { obj->UpdateVisibility( m_updateContext, identity ); } ); |
| 2900 | |
| 2901 | for( auto it = m_uiObjects.begin(); it != m_uiObjects.end(); ++it ) |
| 2902 | { |
| 2903 | IEveSpaceObject2* obj = *it; |
| 2904 | obj->GetRenderables( renderables, nullptr ); |
| 2905 | } |
| 2906 | |
| 2907 | GetAllBatchesFromRenderables( renderables, transparentObjects, false, m_secondaryBatches ); |
| 2908 | PrepareTransparentBatch( transparentObjects, m_secondaryBatches ); |
| 2909 | |
| 2910 | UpdateQuadRenderer( frustum, m_uiObjects, renderContext ); |
| 2911 | Tr2QuadRenderer::Instance()->GetBatches( TRIBATCHTYPE_OPAQUE, m_secondaryBatches[TRIBATCHTYPE_OPAQUE] ); |
| 2912 | Tr2QuadRenderer::Instance()->GetBatches( TRIBATCHTYPE_ADDITIVE, m_secondaryBatches[TRIBATCHTYPE_ADDITIVE] ); |
| 2913 | |
| 2914 | FinalizeBatches( m_secondaryBatches ); |
| 2915 | UpdateVariableStore(); |
| 2916 | |
| 2917 | ApplyPerFrameData( renderContext ); |
| 2918 | |
| 2919 | // -------------------------------------------------------------------------------------- |
| 2920 | RenderOpaqueBatches( m_secondaryBatches, renderContext ); |
| 2921 | |
| 2922 | renderContext.SetReadOnlyDepth( true ); |
| 2923 | RenderTransparentBatches( m_secondaryBatches, renderContext ); |
| 2924 | renderContext.SetReadOnlyDepth( false ); |
| 2925 | |
| 2926 | Tr2QuadRenderer::Instance()->DoneRendering( renderContext ); |
| 2927 | |
| 2928 | RenderDebugInfo( renderContext ); |
| 2929 | |
| 2930 | renderContext.m_esm.EndManagedRendering(); |
| 2931 | renderContext.m_esm.ApplyStandardStates( Tr2EffectStateManager::RM_OPAQUE ); |
| 2932 | |
| 2933 | ClearBatches( m_secondaryBatches ); |
| 2934 | } |
| 2935 | |
| 2936 | void EveSpaceScene::PopulateAndApplyPerFrameData( Tr2RenderContext& renderContext ) |
| 2937 | { |
no test coverage detected