| 128 | } |
| 129 | |
| 130 | void AudioGameObject::SetEmitterName( const std::string& name ) |
| 131 | { |
| 132 | if( m_audioEmitter ) |
| 133 | { |
| 134 | m_audioEmitter->SetName( name.c_str() ); |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | unsigned int AudioGameObject::PlayAudioEvent( const std::wstring& eventName ) |
| 139 | { |