| 191 | } |
| 192 | |
| 193 | void TriCurveSet::PlayTimeRange( const char* name ) |
| 194 | { |
| 195 | bool rangeFound = false; |
| 196 | for( auto it = begin( m_ranges ); it != end( m_ranges ); ++it ) |
| 197 | { |
| 198 | auto range = *it; |
| 199 | if( range->m_name == name ) |
| 200 | { |
| 201 | rangeFound = true; |
| 202 | SetTimeRange( range->m_startTime, range->m_endTime, range->m_looped ); |
| 203 | Play(); |
| 204 | return; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | if( rangeFound ) |
| 209 | { |
| 210 | Stop(); |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | void TriCurveSet::PlayFrom( double time ) |
| 215 | { |
no test coverage detected