| 99 | } |
| 100 | |
| 101 | Vector3 Tr2ObjectFollowCurveKey::GetValue() |
| 102 | { |
| 103 | if( m_object == nullptr ) |
| 104 | { |
| 105 | return m_offset; |
| 106 | } |
| 107 | |
| 108 | Vector3 offset = m_offset; |
| 109 | if( m_locator != nullptr ) |
| 110 | { |
| 111 | offset += m_locator->position; |
| 112 | } |
| 113 | |
| 114 | Matrix rotationMatrix; |
| 115 | switch( m_rotationSetting ) |
| 116 | { |
| 117 | case LOCATOR_ROTATION: |
| 118 | rotationMatrix = GetLocatorRotation(); |
| 119 | break; |
| 120 | case MODEL_ROTATION: |
| 121 | rotationMatrix = GetModelRotation(); |
| 122 | break; |
| 123 | case NO_ROTATION: |
| 124 | default: |
| 125 | rotationMatrix = Matrix(); |
| 126 | break; |
| 127 | } |
| 128 | |
| 129 | m_rotatedLeftTangent = TransformCoord( m_leftTangent, rotationMatrix ); |
| 130 | m_rotatedRightTangent = TransformCoord( m_rightTangent, rotationMatrix ); |
| 131 | |
| 132 | // rotate the offset |
| 133 | offset = TransformCoord( offset, rotationMatrix ); |
| 134 | |
| 135 | if( IWorldPositionPtr wp = BlueCastPtr( m_object ) ) |
| 136 | { |
| 137 | return wp->GetWorldPosition() + offset; |
| 138 | } |
| 139 | |
| 140 | return offset; |
| 141 | } |
| 142 | |
| 143 | |
| 144 | Tr2CameraFollowCurveKey::Tr2CameraFollowCurveKey( IRoot* lockobj ) : |
nothing calls this directly
no test coverage detected