This function finds the place between two cones where xy object bounds can be placed. It sets two variables: - one how far down the view vector the front of the bounds are offset - one how far away from the view vector the bounds are offset Then it calculates the box position based on those variables */
| 200 | Then it calculates the box position based on those variables |
| 201 | */ |
| 202 | void Tr2CameraFollowCurveKey::CalculateBoxPosition() |
| 203 | { |
| 204 | auto rotMatrix = Tr2Renderer::GetInverseViewTransform(); |
| 205 | m_fov = Tr2Renderer::GetFieldOfView() * 0.5f; |
| 206 | m_frontClip = Tr2Renderer::GetFrontClip(); |
| 207 | |
| 208 | if( !m_enabled ) |
| 209 | { |
| 210 | rotMatrix = m_lastEnabledInverseViewMatrix; |
| 211 | m_fov = m_lastEnabledFOV; |
| 212 | m_frontClip = m_lastEnabledFrontClip; |
| 213 | } |
| 214 | |
| 215 | |
| 216 | float tanOuterFov = tan( m_fov ); |
| 217 | float tanInnerFov = tan( m_fov * m_fovMultiplication ); |
| 218 | |
| 219 | float nearClipPlaneSize = m_frontClip / tanOuterFov; |
| 220 | float aspectRatio = Tr2Renderer::GetAspectRatio(); |
| 221 | |
| 222 | float nearClipDistFromViewVector = max( nearClipPlaneSize * aspectRatio, nearClipPlaneSize / aspectRatio ); |
| 223 | float radius = max( Length( m_objectBounds.GetXY() ), nearClipDistFromViewVector ); |
| 224 | |
| 225 | if( tanInnerFov == tanOuterFov ) |
| 226 | { |
| 227 | m_minDistanceFromViewAngle = 0; |
| 228 | m_minDistanceAlongViewAngle = 0; |
| 229 | return; |
| 230 | } |
| 231 | |
| 232 | m_minDistanceAlongViewAngle = 2.0f * radius / ( tanOuterFov - tanInnerFov ); |
| 233 | m_minDistanceFromViewAngle = m_minDistanceAlongViewAngle * tanInnerFov; |
| 234 | if( m_minDistanceAlongViewAngle < m_frontClip + m_objectBounds.z ) |
| 235 | { |
| 236 | m_minDistanceAlongViewAngle = m_frontClip + m_objectBounds.z; |
| 237 | m_minDistanceFromViewAngle = m_minDistanceAlongViewAngle * tanInnerFov; |
| 238 | } |
| 239 | |
| 240 | auto boxCenter = Vector3( 0, 0, -m_minDistanceAlongViewAngle - m_objectBounds.z ) + m_offset * Vector3( 1, 1, -1 ); |
| 241 | auto orientationMatrix = RotationMatrix( RotationQuaternion( Vector3( 0, 0, -1 ), m_angle + m_angleZero ) ); |
| 242 | |
| 243 | auto boxOffsetXY = TransformCoord( Vector3( radius + m_minDistanceFromViewAngle, 0, 0 ), orientationMatrix ); |
| 244 | |
| 245 | m_rotatedLeftTangent = TransformCoord( m_leftTangent, rotMatrix ); |
| 246 | m_rotatedRightTangent = TransformCoord( m_rightTangent, rotMatrix ); |
| 247 | m_boxPosition = TransformCoord( boxOffsetXY + boxCenter, rotMatrix ); |
| 248 | } |
| 249 | |
| 250 | Vector3 Tr2CameraFollowCurveKey::GetValue() |
| 251 | { |
nothing calls this directly
no test coverage detected