| 88 | } |
| 89 | |
| 90 | void Tr2ActionAnimateValue::Update( Be::Time realTime, Be::Time simTime ) |
| 91 | { |
| 92 | m_lastSimTime = simTime; |
| 93 | if( !m_destination.IsValid() ) |
| 94 | { |
| 95 | return; |
| 96 | } |
| 97 | float time = TimeAsFloat( simTime - m_startTime ); |
| 98 | ExtraBuffer buffer = { this, &time }; |
| 99 | auto value = m_evaluator.Eval( &buffer ); |
| 100 | if( value.first ) |
| 101 | { |
| 102 | m_destination.SetValue( value.second ); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | bool Tr2ActionAnimateValue::OnModified( Be::Var* value ) |
| 107 | { |