| 24 | { |
| 25 | |
| 26 | ALResult CreatePositionOnlyVS( Tr2ShaderAL& shader, Tr2PrimaryRenderContextAL& renderContext ) |
| 27 | { |
| 28 | uint8_t bytecode[] = { |
| 29 | #include INCLUDE_SHADER_CODE( PositionOnly.vs ) |
| 30 | }; |
| 31 | |
| 32 | auto input = Tr2ShaderSignatureAL().Add( Tr2VertexDefinition::POSITION, 0, 0, Tr2ShaderPipelineInputAL::FLOAT, 3 ); |
| 33 | |
| 34 | return shader.Create( VERTEX_SHADER, bytecode, input, "", renderContext ); |
| 35 | } |
| 36 | |
| 37 | ALResult CreateConstantColorPS( Tr2ShaderAL& shader, Tr2PrimaryRenderContextAL& renderContext ) |
| 38 | { |
no test coverage detected