| 35 | } |
| 36 | |
| 37 | ALResult CreateConstantColorPS( Tr2ShaderAL& shader, Tr2PrimaryRenderContextAL& renderContext ) |
| 38 | { |
| 39 | uint8_t bytecode[] = { |
| 40 | #include INCLUDE_SHADER_CODE( ConstantColor.ps ) |
| 41 | }; |
| 42 | |
| 43 | return shader.Create( PIXEL_SHADER, bytecode, Tr2ShaderSignatureAL(), "", renderContext ); |
| 44 | } |
| 45 | |
| 46 | } |
| 47 |
no test coverage detected