Storing a texture res pointer
| 150 | |
| 151 | // Storing a texture res pointer |
| 152 | void SetValueTextureRes( ITr2TextureProvider * &value ) |
| 153 | { |
| 154 | CCP_ASSERT( m_type == GetVariableType( value ) ); |
| 155 | m_texture = value; |
| 156 | m_type = TRIVARIABLE_TEXTURE_RES; |
| 157 | } |
| 158 | |
| 159 | void SetValueGpuBuffer( ITr2GpuBuffer * &value ) |
| 160 | { |
no test coverage detected