| 22 | ///////////////////////////////////////////////////////////////////////////////////////// |
| 23 | |
| 24 | bool TriVectorIsIdentical( const Vector3* v1, const Vector3* v2, float epsilon ) |
| 25 | { |
| 26 | return ( LengthSq( *v1 - *v2 ) < epsilon * epsilon ); |
| 27 | } |
| 28 | |
| 29 | Vector3* TriVectorRotateQuaternion( |
| 30 | Vector3* out, |
no test coverage detected