| 125 | } |
| 126 | |
| 127 | void ReloadShaders() |
| 128 | { |
| 129 | typedef std::set<Tr2EffectRes*> EffectResSet; |
| 130 | EffectResSet effectResources; |
| 131 | |
| 132 | EffectSet& l = GetEffectSet(); |
| 133 | for( EffectSet::iterator i = l.begin(), end = l.end(); i != end; ++i ) |
| 134 | { |
| 135 | Tr2Effect* effect( *i ); |
| 136 | Tr2EffectRes* effectResource = effect->GetEffectRes(); |
| 137 | |
| 138 | if( effectResource && |
| 139 | effectResources.find( effectResource ) == effectResources.end() ) |
| 140 | { |
| 141 | effectResources.insert( effectResource ); |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | for( EffectResSet::iterator i = effectResources.begin(), |
| 146 | end = effectResources.end(); |
| 147 | i != end; |
| 148 | ++i ) |
| 149 | { |
| 150 | Tr2EffectRes* effectResource( *i ); |
| 151 | effectResource->Reload(); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | void UpdateViewProjectionTransform() |
| 156 | { |
nothing calls this directly
no test coverage detected