| 46 | } |
| 47 | |
| 48 | bool CreateVolumeTexture( ImageIO::HostBitmap& bitmap, Tr2TextureAL& out, uint32_t& memoryUse, Tr2PrimaryRenderContext& renderContext ) |
| 49 | { |
| 50 | CCP_STATS_ZONE( __FUNCTION__ ); |
| 51 | |
| 52 | if( !bitmap.IsValid() ) |
| 53 | { |
| 54 | return false; |
| 55 | } |
| 56 | |
| 57 | BeTimer create; |
| 58 | |
| 59 | const unsigned trueMipLevelCount = bitmap.GetTrueMipCount(); |
| 60 | |
| 61 | std::vector<Tr2SubresourceData> initData; |
| 62 | |
| 63 | // |
| 64 | // Copy the pixels into the locked D3D surface (one copy per mip) |
| 65 | // |
| 66 | for( unsigned i = 0; i != trueMipLevelCount; ++i ) |
| 67 | { |
| 68 | Tr2SubresourceData srd; |
| 69 | |
| 70 | srd.m_sysMem = const_cast<char*>( bitmap.GetMipRawData( i ) ); |
| 71 | srd.m_sysMemSlicePitch = bitmap.GetMipSize( i ) / std::max( bitmap.GetMipDepth( i ), 1u ); |
| 72 | srd.m_sysMemPitch = bitmap.GetMipPitch( i ); |
| 73 | |
| 74 | if( !srd.m_sysMem ) |
| 75 | { |
| 76 | return false; |
| 77 | } |
| 78 | |
| 79 | //const unsigned mipDepth = std::max( ih.GetDepth() >> i, 1u ); |
| 80 | //srd.m_sysMemSlicePitch /= mipDepth; |
| 81 | |
| 82 | initData.push_back( srd ); |
| 83 | |
| 84 | memoryUse += bitmap.GetMipSize( i ); |
| 85 | } |
| 86 | |
| 87 | return !FAILED( out.Create( bitmap, Tr2GpuUsage::SHADER_RESOURCE, &initData[0], renderContext ) ); |
| 88 | } |
| 89 | |
| 90 | } |
| 91 |
no test coverage detected