| 7 | |
| 8 | |
| 9 | TEST( MetalConversion, TextureIndexingWorks ) |
| 10 | { |
| 11 | const char* src = R"SRC( |
| 12 | Texture2D<float3> tex; |
| 13 | |
| 14 | float4 vs(): SV_Position |
| 15 | { |
| 16 | return float4( 0.0, 0.0, 0.0, 1.0 ); |
| 17 | } |
| 18 | |
| 19 | float4 ps(): SV_Target |
| 20 | { |
| 21 | return float4( tex[int2( 0, 0 )], 1.0 ); |
| 22 | } |
| 23 | |
| 24 | technique t0 |
| 25 | { |
| 26 | pass p0 |
| 27 | { |
| 28 | vertexshader = compile vs_3_0 vs(); |
| 29 | pixelshader = compile ps_3_0 ps(); |
| 30 | } |
| 31 | } |
| 32 | |
| 33 | )SRC"; |
| 34 | |
| 35 | auto data = Compile<EffectCompilerMetal>( src ); |
| 36 | EXPECT_NE( data.techniques[0].passes[0].stages[1].source.find( "( ( tex ).read( (uint2)( int2( 0, 0 ) ) ) ).xyz" ), std::string::npos ); |
| 37 | } |
| 38 | |
| 39 | TEST( MetalConversion, AppliesPackedModifiersToCBuffers ) |
| 40 | { |