| 15 | #endif |
| 16 | |
| 17 | TEST( Bindless, SamplerInitializerStored ) |
| 18 | { |
| 19 | const char* src = R"SRC( |
| 20 | Texture2D<float4> tex; |
| 21 | |
| 22 | BindlessHandleSampler sampl{ |
| 23 | IsDynamic = true; |
| 24 | MinFilter = Anisotropic; |
| 25 | MagFilter = Linear; |
| 26 | MipFilter = Linear; |
| 27 | AddressU = Wrap; |
| 28 | AddressV = Wrap; |
| 29 | }; |
| 30 | |
| 31 | SamplerState HeapView_Sampler[] |
| 32 | < |
| 33 | bool IsHeapView = true; |
| 34 | >; |
| 35 | |
| 36 | float4 vs(): SV_Position |
| 37 | { |
| 38 | return float4( 0.0, 0.0, 0.0, 1.0 ); |
| 39 | } |
| 40 | |
| 41 | float4 ps(): SV_Target |
| 42 | { |
| 43 | return float4( tex.Sample( HeapView_Sampler[sampl], float2( 0, 0 ) ) ); |
| 44 | } |
| 45 | |
| 46 | technique t0 |
| 47 | { |
| 48 | pass p0 |
| 49 | { |
| 50 | vertexshader = compile vs_3_0 vs(); |
| 51 | pixelshader = compile ps_3_0 ps(); |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | )SRC"; |
| 56 | |
| 57 | auto data = Compile<BindlessCompiler>( src ); |
| 58 | |
| 59 | ASSERT_FALSE( data.techniques[0].passes[0].stages[1].samplers.empty() ); |
| 60 | auto& samplers = data.techniques[0].passes[0].stages[1].samplers; |
| 61 | auto sampl = find_if( begin( samplers ), end( samplers ), []( auto& s ) { |
| 62 | return strcmp( g_stringTable.GetString( s.second.name ), "sampl" ) == 0; |
| 63 | } ); |
| 64 | ASSERT_NE( sampl, end( samplers ) ); |
| 65 | EXPECT_EQ( sampl->second.addressU, 1 ); |
| 66 | EXPECT_EQ( sampl->second.addressV, 1 ); |
| 67 | EXPECT_EQ( sampl->second.addressW, 3 ); |
| 68 | EXPECT_EQ( sampl->second.minFilter, 3 ); |
| 69 | } |