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hub / github.com/carbonengine/trinity / PrintUsage

Function PrintUsage

shadercompiler/ShaderCompiler.cpp:193–218  ·  view source on GitHub ↗

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191}
192
193void PrintUsage()
194{
195 printf( "ShaderCompiler: compile new-style Tr2 shaders\n" );
196 printf( "Syntax: ShaderCompiler [<options>] input_file output_file\n" );
197 printf( "Options:\n" );
198 printf( " /no_warnings - Do not output compile warnings\n" );
199 printf( " /threads <thread_count> - Limit worker thread count to <thread_count>\n" );
200 printf( " /single - Compile single permutation only\n" );
201 printf( " /define <name> <value> - Add define (only valid with /single)\n" );
202 printf( " /listing <listing_file> - Print DX11 HLSL output in a file\n" );
203 printf( " /no_permutations - Ignore permutation pragmas\n" );
204 printf( " /O{0,1,2,3} - Set optimization level. 3 is default\n" );
205 printf( " /mtime - Determine which compiled files are out of date\n" );
206 printf( " /Gfa - Avoid flow control constructs\n" );
207 printf( " /Gc <switch> <path> - Compile GLSL to binary shader using external compiler\n" );
208 printf( " /E{e,w,d}[extension] - Specify support for all or certain GLES extensions\n" );
209 printf( " /novalidate - Skip validating converted GLSL code\n" );
210 printf( " /permutations - Print permutations of the shader\n" );
211#if CCP_TELEMETRY_ENABLED
212 printf( " /telemetry - Enable RAD Telemetry\n" );
213#endif
214 printf( " /metal <path> - Path to Metal Developer Tools for Windows\n" );
215 printf( " /pdb <path> - Path to output debug files\n" );
216 printf( "input_file - Path to input HLSL file\n" );
217 printf( "output_file - Path to output binary file\n" );
218}
219
220#include "ParserUtils.h"
221#include "HLSLParser.h"

Callers 1

mainFunction · 0.85

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