↓ 1 callersFunctioncheck_all_quadrants_rendered Check if all 4 quadrants for the tile starting at (x, y) have been rendered. The tile covers quadrants: (x, y), (x+1, y), (x, y+1), (x+1, y+1)
src/isometric_nyc/generation/shared.py:332
↓ 1 callersFunctioncheck_tiles Render a 2x2 grid of tiles and assemble them. Renders tiles at (0,0), (1,0), (0,1), (1,1) and assembles into one image.
src/isometric_nyc/generation/check_tiles.py:61
↓ 1 callersFunctioncreatePlaceholderTexture(
gl: WebGLRenderingContext,
color: [number, number, number, number] = [74, 99, 114, 255]
)
src/layers/water_shader/app/src/shaders/water.ts:259
↓ 1 callersFunctioncreateSolidTexture(
gl: WebGLRenderingContext,
color: [number, number, number, number] = [0, 0, 0, 255] // Black = land
)
src/app/src/shaders/water.ts:307