| 470 | } |
| 471 | |
| 472 | private moveVertically(): void{ |
| 473 | var upPressed: boolean = Keyboard.isKeyPressed("up"); |
| 474 | var downPressed: boolean = Keyboard.isKeyPressed("down"); |
| 475 | |
| 476 | if(upPressed && !downPressed){ |
| 477 | this.getGame().getPlayer().move(new Pos(0, -1)); |
| 478 | this.lastPlayerMovement.y = -1; |
| 479 | } |
| 480 | else if(downPressed && !upPressed){ |
| 481 | this.getGame().getPlayer().move(new Pos(0, 1)); |
| 482 | this.lastPlayerMovement.y = 1; |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | private scrollFloor(howMany: number): void{ |
| 487 | for(var i = howMany; i <= 99 + this.generationProjection; i++){ |