(x1: number, x2: number)
| 396 | } |
| 397 | |
| 398 | private generateSponge(x1: number, x2: number): void{ |
| 399 | // If we don't already have a sponge and no sponge have been generated in this quest so far and the distance is at least 793 |
| 400 | if(Saving.loadBool("gridItemPossessedSponge") == false && this.spongeGenerated == false && this.distance >= 793){ // 793 because Robert Edmond Grant, a sponge expert, was born in 1793 (source : wikipedia) |
| 401 | // Iterate over newly generated floors, searching for one which could receive a sponge |
| 402 | for(var i = x1; i <= x2; i++){ |
| 403 | if(i >= 6 && // We're not too much on the left |
| 404 | this.floors[i].getType() == TheSeaFloorType.NORMAL && // This floor has the normal type |
| 405 | this.floors[i].getHowManyFloorsOfTheSameTypeBefore() >= 6 // And there's at least 6 floors of the same type before |
| 406 | ){ |
| 407 | // Check if there is already a plant, if so return |
| 408 | for(var j = i-6; j <= i; j++){ |
| 409 | // If this floor already has a plant on it, return |
| 410 | if(this.floors[j].getHasAPlant() == true) return; |
| 411 | } |
| 412 | |
| 413 | // Add the sponge and change the spongeGenerated bool |
| 414 | this.spongeGenerated = true; |
| 415 | this.addEntity(new Sponge(this, new Pos(i-6, this.getRealQuestSize().y - this.floors[i].getHeight()))); |
| 416 | this.getLastEntity().setHealthBar(new QuestEntityHealthBar(this.getLastEntity(), new Pos(6, 1))); |
| 417 | |
| 418 | // Inform the floors that they now have a plant on them (well, actually its a sponge, but these "animals" looks kind of like plants, so don't worry about that) |
| 419 | for(var j = i-6; j <= i; j++){ |
| 420 | this.floors[j].setHasAPlant(true); |
| 421 | } |
| 422 | } |
| 423 | } |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | private globalScrolling(): void{ |
| 428 | // How much do we have to scroll ? |
no test coverage detected