| 206 | } |
| 207 | |
| 208 | private getCandiesWeWillGain(): number{ |
| 209 | // The reward |
| 210 | var reward: number = 0; |
| 211 | |
| 212 | // Test the first reward |
| 213 | if(Saving.loadBool("SuperRPGReward1") == false && this.floor > 5){ |
| 214 | reward += 100; |
| 215 | Saving.saveBool("SuperRPGReward1", true); |
| 216 | } |
| 217 | |
| 218 | // Test the second reward |
| 219 | if(Saving.loadBool("SuperRPGReward2") == false && this.floor > 10){ |
| 220 | reward += 1000; |
| 221 | Saving.saveBool("SuperRPGReward2", true); |
| 222 | } |
| 223 | |
| 224 | // Test the third reward |
| 225 | if(Saving.loadBool("SuperRPGReward3") == false && this.floor > 15){ |
| 226 | reward += 10000; |
| 227 | Saving.saveBool("SuperRPGReward3", true); |
| 228 | } |
| 229 | |
| 230 | // Test the fourth reward |
| 231 | if(Saving.loadBool("SuperRPGReward4") == false && this.floor > 20){ |
| 232 | reward += 30000; |
| 233 | Saving.saveBool("SuperRPGReward4", true); |
| 234 | Saving.saveBool("SuperRPGUnlockedHardmode", true); |
| 235 | } |
| 236 | |
| 237 | // We return the reward |
| 238 | return reward; |
| 239 | } |
| 240 | |
| 241 | private goToLose(): void{ |
| 242 | // No more menu |