(n: number, reCalcPlayerMaxHp: boolean = false)
| 12 | |
| 13 | // Public setters |
| 14 | public setCurrent(n: number, reCalcPlayerMaxHp: boolean = false): void{ // We update the status bar every time our current value changes |
| 15 | super.setCurrent(n); |
| 16 | |
| 17 | if(reCalcPlayerMaxHp) this.game.getPlayer().reCalcMaxHp(); |
| 18 | else this.game.updateStatusBar(); |
| 19 | } |
| 20 | } |
nothing calls this directly
no test coverage detected