(x: number, y: number)
| 180 | } |
| 181 | |
| 182 | private drawLocalSave(x: number, y: number): number{ |
| 183 | // The y we will return (will remain 0 if there's no translation to show) |
| 184 | var yAdd: number = 0; |
| 185 | |
| 186 | // Title & why |
| 187 | this.drawTitle("saveLocalSaveTitle", y+yAdd); |
| 188 | this.drawPoint("saveLocalSaveWhy", x, y+yAdd+2); |
| 189 | if(Database.isTranslated()) yAdd += 1; |
| 190 | |
| 191 | // If we support local saving |
| 192 | if(LocalSaving.supportsLocalSaving()){ |
| 193 | // Choose a slot text |
| 194 | this.drawPoint("saveLocalSaveChooseSlot", x, y+yAdd+4); |
| 195 | // Slots list |
| 196 | this.renderArea.addList(x+5, x+45, y+yAdd+7, "saveLocalSaveSlotsList", new CallbackCollection(this.slotSelected.bind(this)), this.slotsArray); |
| 197 | // Autosave enabled ? |
| 198 | if(this.getGame().getLocalAutosaveEnabled()){ |
| 199 | this.drawGreen(Database.getText("saveLocalSaveAutosaveEnabled"), x, y+yAdd+9); |
| 200 | if(Database.getTranslatedText("saveLocalSaveAutosaveEnabled") != "") this.drawGreen("(" + Database.getTranslatedText("saveLocalSaveAutosaveEnabled") + ")", x, y+yAdd+10, true); |
| 201 | this.drawGreen("Next save in " + Algo.pluralFormat(Math.ceil(this.getGame().getLocalAutosaveTime()/60), " minute", " minutes") + " on slot " + this.getGame().getLocalAutosaveSlot().substr(4, 1) + ".", x, y+yAdd+11); |
| 202 | } |
| 203 | // Separation lines |
| 204 | this.renderArea.drawVerticalLine("|", x+50, y+yAdd+5, y+yAdd+11); |
| 205 | this.renderArea.drawHorizontalLine("-", x, x+100, y+yAdd+3); |
| 206 | this.renderArea.drawHorizontalLine("-", x, x+100, y+yAdd+12); |
| 207 | // Choose what to do text |
| 208 | this.drawPoint("saveLocalSaveChooseWhatToDo", x+51, y+yAdd+4); |
| 209 | // Add save button |
| 210 | this.renderArea.addAsciiRealButton(Database.getText("saveLocalSaveSaveButton") + " on slot " + this.selectedSlot.substr(4, 1), x+51, y+yAdd+7, "saveLocalSaveSaveButton", Database.getTranslatedText("saveLocalSaveSaveButton"), true, -1, null, false); |
| 211 | this.renderArea.addLinkCall(".saveLocalSaveSaveButton", new CallbackCollection(this.clickedSave.bind(this))); |
| 212 | // If autosave is disabled or it's not enabled on the currently selected slot |
| 213 | if(this.getGame().getLocalAutosaveEnabled() == false){ |
| 214 | // Add autosave button |
| 215 | this.renderArea.addAsciiRealButton(Database.getText("saveLocalSaveAutosaveButton") + " on slot " + this.selectedSlot.substr(4, 1), x+51, y+yAdd+10, "saveLocalSaveAutosaveButton", Database.getTranslatedText("saveLocalSaveAutosaveButton"), true, -1, null, false); |
| 216 | this.renderArea.addLinkCall(".saveLocalSaveAutosaveButton", new CallbackCollection(this.clickedAutosave.bind(this))); |
| 217 | } |
| 218 | // Else |
| 219 | else{ |
| 220 | // Add disable autosave button |
| 221 | this.renderArea.addAsciiRealButton(Database.getText("saveLocalSaveDisableAutosaveButton"), x+51, y+yAdd+10, "saveLocalSaveDisableAutosaveButton", Database.getTranslatedText("saveLocalSaveDisableAutosaveButton"), true, -1, null, false); |
| 222 | this.renderArea.addLinkCall(".saveLocalSaveDisableAutosaveButton", new CallbackCollection(this.clickedDisableAutosave.bind(this))); |
| 223 | } |
| 224 | } |
| 225 | // If we don't |
| 226 | else{ |
| 227 | // Warning messages |
| 228 | this.drawWarning(Database.getText("saveLocalSaveWarning0") + " (local storage and application cache)", x, y+yAdd+4); |
| 229 | this.drawWarning(Database.getText("saveLocalSaveWarning1"), x, y+yAdd+5); |
| 230 | |
| 231 | this.drawWarning(Database.getTranslatedText("saveLocalSaveWarning0"), x, y+yAdd+7, true); |
| 232 | this.drawWarning(Database.getTranslatedText("saveLocalSaveWarning1"), x, y+yAdd+8, true); |
| 233 | } |
| 234 | |
| 235 | // Return yAdd |
| 236 | return yAdd; |
| 237 | } |
| 238 | |
| 239 | private drawFileLoad(x: number, y: number): number{ |
no test coverage detected