(movement: Pos)
| 207 | } |
| 208 | |
| 209 | public forceMoving(movement: Pos): void{ |
| 210 | if(this.canBeForcedToMove) |
| 211 | this.move(movement, true); |
| 212 | } |
| 213 | |
| 214 | public getAndPossiblyCreateSpellCastingDamageReason(naming: Naming): QuestEntityDamageReason{ |
| 215 | // If our spell casting damage reason is null, we create it |
no test coverage detected