()
| 359 | } |
| 360 | |
| 361 | private handlePond(): void{ |
| 362 | // Used later |
| 363 | var lineIndex: number; |
| 364 | |
| 365 | // If the pond is dug |
| 366 | if(Saving.loadBool("lollipopFarmPondDug") == true){ |
| 367 | // Move all the lolligators |
| 368 | for(var i = 0; i < this.pondLolligators.length; i++){ |
| 369 | this.pondLolligators[i].move(); |
| 370 | } |
| 371 | |
| 372 | // Delete lolligators which need to be deleted |
| 373 | for(var i = 0; i < this.pondLolligators.length; i++){ |
| 374 | // If this lolligator should be deleted, then we delete it |
| 375 | if(this.pondLolligators[i].shouldBeDeleted()){ |
| 376 | // Warn that it will be deleted |
| 377 | this.pondLolligators[i].willBeDeleted(); |
| 378 | |
| 379 | // Delete it |
| 380 | this.pondLolligators.splice(i, 1); |
| 381 | |
| 382 | // Reduce i |
| 383 | i--; |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | // Possibly add a lolligator if there wouldn't be more lolligators than we actually have (the more lollipops we have the more chance there is that one will be added) |
| 388 | if(Random.oneChanceOutOf(Math.ceil(20*(1/Saving.loadNumber("lollipopFarmPondHowManyLolligators")))) && this.pondLolligators.length < Saving.loadNumber("lollipopFarmPondHowManyLolligators")){ |
| 389 | // Choose a line |
| 390 | lineIndex = Random.between(0, this.pondLines.length-1); |
| 391 | |
| 392 | // If the line isn't used and the line above (if there is one) isn't used either |
| 393 | if(this.pondLines[lineIndex].getIsUsed() == false && (lineIndex == 0 || this.pondLines[lineIndex-1].getIsUsed() == false)){ |
| 394 | // Add a lolligator here |
| 395 | this.addPondLolligator(new PondLolligator(this.pondLines, lineIndex)); |
| 396 | } |
| 397 | } |
| 398 | |
| 399 | // We update |
| 400 | this.update(); |
| 401 | this.getGame().updatePlace(); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | private plantLollipops(howMany: number): void{ |
| 406 | // If we have enough lollipops |
nothing calls this directly
no test coverage detected