(quest: Quest, pos: Pos)
| 7 | |
| 8 | // Constructor |
| 9 | constructor(quest: Quest, pos: Pos){ |
| 10 | super(quest, |
| 11 | pos, |
| 12 | new Naming("A knight", "a knight"), |
| 13 | new RenderArea(15, 6), |
| 14 | new Pos(0, 0), |
| 15 | new CollisionBoxCollection(new CollisionBox(this, new Pos(3, 1), new Pos(1, 1)), |
| 16 | new CollisionBox(this, new Pos(6, 1), new Pos(3, 1)), |
| 17 | new CollisionBox(this, new Pos(0, 2), new Pos(9, 1)), |
| 18 | new CollisionBox(this, new Pos(2, 3), new Pos(13, 1)), |
| 19 | new CollisionBox(this, new Pos(3, 4), new Pos(9, 1)), |
| 20 | new CollisionBox(this, new Pos(4, 5), new Pos(2, 1)), |
| 21 | new CollisionBox(this, new Pos(9, 5), new Pos(2, 1)) |
| 22 | ), |
| 23 | new QuestEntityMovement(new Pos(0, 0)) |
| 24 | ); |
| 25 | |
| 26 | // Default movement related variables values |
| 27 | this.moving = false; |
| 28 | this.currentAsciiNumber = 1; |
| 29 | |
| 30 | // Set gravity |
| 31 | this.getQuestEntityMovement().setGravity(true); |
| 32 | |
| 33 | // Set destructible |
| 34 | this.setDestructible(true); |
| 35 | this.setMaxHp(150); |
| 36 | this.setHp(150); |
| 37 | |
| 38 | // Set the ascii art and the transparent character |
| 39 | this.reDrawAscii(); |
| 40 | this.setTransparency(new RenderTransparency(" ", "%")); |
| 41 | |
| 42 | // Set the weapon and its delay |
| 43 | this.addQuestEntityWeapon(new QuestEntityWeapon(this.getQuest(), this, new Naming("A sword", "a sword"), new CollisionBoxCollection(new CollisionBox(this, new Pos(-1, 0), new Pos(17, 7))), 70)); |
| 44 | this.getLastQuestEntityWeapon().getCloseCombatDelay().setFixedDelay(8); |
| 45 | } |
| 46 | |
| 47 | // update() |
| 48 | public update(): void{ |
nothing calls this directly
no test coverage detected