(x1: number, x2: number, y: number)
| 144 | } |
| 145 | |
| 146 | private drawLava(x1: number, x2: number, y: number): void{ |
| 147 | this.getRenderArea().addBackgroundColor(this.getRealQuestPosition().x + x1, this.getRealQuestPosition().x + x2, this.getRealQuestPosition().y + y, new Color(ColorType.HELL_RED_LAVA)); |
| 148 | } |
| 149 | |
| 150 | private thePlayerWon(): boolean{ |
| 151 | // If the devil is dead, we return true |
no test coverage detected