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Method addAsteroids

code/main/GalacticWars.ts:64–183  ·  view source on GitHub ↗
()

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62
63 // Private methods
64 private addAsteroids(): void{
65 // Get the space sector we're in (0 to 3)
66 var spaceSector: number = Math.floor(this.score/100) % 4;
67
68 // Get the space difficulty (0 to x)
69 var spaceDifficulty: number = Math.floor(Math.floor(this.score/100) / 4);
70
71 // Get the spaceSeed43 (0 to 43), the spaceSeed21 (0 to 21) and the spaceSeed10 (0 to 10)
72 var spaceSeed43: number = this.score % 44;
73 var spaceSeed21: number = Math.floor(spaceSeed43/2);
74 var spaceSeed10: number = Math.floor(spaceSeed21/2);
75
76 // Add different asteroids depending on the sector, the difficulty, and the seed
77 switch(spaceSector){
78 // First sector : the seed is riding our tunnels, officer!
79 case 0:
80 switch(spaceDifficulty){
81 case 0:
82 if(spaceSeed43 < 11 && spaceSeed21 < 6)
83 this.addAsteroid(spaceSeed10);
84 else if(spaceSeed43 > 29 && spaceSeed21 > 14)
85 this.addAsteroid(spaceSeed10);
86 break;
87 case 1:
88 if(spaceSeed43 < 13 && spaceSeed21 < 7)
89 this.addAsteroid(spaceSeed10);
90 else if(spaceSeed43 > 27 && spaceSeed21 > 13)
91 this.addAsteroid(spaceSeed10);
92 break;
93 default:
94 if(spaceSeed43 < 15 && spaceSeed21 < 8)
95 this.addAsteroid(spaceSeed10);
96 else if(spaceSeed43 > 25 && spaceSeed21 > 12)
97 this.addAsteroid(spaceSeed10);
98 break;
99 }
100 break;
101 // Second sector
102 case 1:
103 switch(spaceDifficulty){
104 case 0:
105 if(spaceSeed43 % 3 == 0 && (this.score*7) % 25 > 15){
106 for(var i = spaceSeed10 - 1; i <= spaceSeed10 + 1; i++){
107 if(i >= 0 && i <= 10)
108 this.addAsteroid(i);
109 }
110 }
111 break;
112 case 1:
113 if(spaceSeed43 % 3 == 0 && (this.score*7) % 25 > 12){
114 for(var i = spaceSeed10 - 1; i <= spaceSeed10 + 1; i++){
115 if(i >= 0 && i <= 10)
116 this.addAsteroid(i);
117 }
118 }
119 break;
120 default:
121 if(spaceSeed43 % 3 == 0 && (this.score*7) % 25 > 10){

Callers 1

runGameMethod · 0.95

Calls 1

addAsteroidMethod · 0.95

Tested by

no test coverage detected