()
| 156 | } |
| 157 | |
| 158 | private reDraw(): void{ |
| 159 | // Reset everything |
| 160 | this.getRenderArea().resetAllButSize(); |
| 161 | |
| 162 | // Draw the ascii art |
| 163 | this.getRenderArea().drawArray(Database.getAscii("places/quests/hell/devil"), 4, 0); |
| 164 | |
| 165 | // Draw the flames |
| 166 | for(var i = 0; i < this.flames.length; i++){ |
| 167 | this.flames[i].draw(this.getRenderArea(), 0, 0); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | private setGoingDown(goingDown: boolean): void{ |
| 172 | this.goingDown = goingDown; |
no test coverage detected