| 52 | |
| 53 | // willBeDisplayed() |
| 54 | public willBeDisplayed(): void{ |
| 55 | // We add hotkeys |
| 56 | this.getGame().addHotkey(new Hotkey("a", new CallbackCollection(this.putInCauldron.bind(this)))); |
| 57 | this.getGame().addHotkey(new Hotkey("m", new CallbackCollection(this.changeAction.bind(this, CauldronAction.MIXING)))); |
| 58 | this.getGame().addHotkey(new Hotkey("b", new CallbackCollection(this.changeAction.bind(this, CauldronAction.BOILING)))); |
| 59 | this.getGame().addHotkey(new Hotkey("s", new CallbackCollection(this.changeAction.bind(this, CauldronAction.NOTHING)))); |
| 60 | this.getGame().addHotkey(new Hotkey("p", new CallbackCollection(this.putIntoBottles.bind(this)))); |
| 61 | this.getGame().addHotkey(new Hotkey("left", new CallbackCollection(this.previousPage.bind(this)))); |
| 62 | this.getGame().addHotkey(new Hotkey("right", new CallbackCollection(this.nextPage.bind(this)))); |
| 63 | } |
| 64 | |
| 65 | // willStopBeingDisplayed() |
| 66 | public willStopBeingDisplayed(): void{ |