()
| 317 | } |
| 318 | |
| 319 | private putInCauldron(): void{ |
| 320 | // Used to know if we will have to update and return |
| 321 | var updateAndReturn: boolean = false; |
| 322 | |
| 323 | // Parse the inputs and put them in two variables |
| 324 | var candies: number = (this.candiesInput == ""? 0 : parseInt(this.candiesInput)); |
| 325 | var lollipops: number = (this.lollipopsInput == ""? 0 : parseInt(this.lollipopsInput)); |
| 326 | |
| 327 | // Reset the comments |
| 328 | this.candiesInputComment = null; |
| 329 | this.lollipopsInputComment = null; |
| 330 | |
| 331 | // If the candies are incorrect, set the comment and return |
| 332 | if(isNaN(candies)){ |
| 333 | this.candiesInputComment = "(this isn't a number!)"; |
| 334 | updateAndReturn = true; |
| 335 | } |
| 336 | else if(candies < 0){ |
| 337 | this.candiesInputComment = "(must be positive)"; |
| 338 | updateAndReturn = true; |
| 339 | } |
| 340 | else if(candies > this.getGame().getCandies().getCurrent()){ |
| 341 | this.candiesInputComment = "(not enough candies)"; |
| 342 | updateAndReturn = true; |
| 343 | } |
| 344 | |
| 345 | // If the lollipops are incorrect, set the comment and return |
| 346 | if(isNaN(lollipops)){ |
| 347 | this.lollipopsInputComment = "(this isn't a number!)"; |
| 348 | updateAndReturn = true; |
| 349 | } |
| 350 | else if(lollipops < 0){ |
| 351 | this.lollipopsInputComment = "(must be positive)"; |
| 352 | updateAndReturn = true; |
| 353 | } |
| 354 | else if(lollipops > this.getGame().getLollipops().getCurrent()){ |
| 355 | this.lollipopsInputComment = "(not enough lollipops)"; |
| 356 | updateAndReturn = true; |
| 357 | } |
| 358 | |
| 359 | // If we have to update and return, well, we do that |
| 360 | if(updateAndReturn){ |
| 361 | this.update(); |
| 362 | this.getGame().updatePlace(); |
| 363 | return; |
| 364 | } |
| 365 | // Else, we put the candies & lollipops in the cauldron |
| 366 | else{ |
| 367 | // Take the candies & lollipops |
| 368 | this.getGame().getCandies().add(-candies); |
| 369 | this.getGame().getLollipops().add(-lollipops); |
| 370 | // Put all the stuff |
| 371 | this.getGame().getCandiesInCauldron().add(candies); |
| 372 | this.getGame().getLollipopsInCauldron().add(lollipops); |
| 373 | // Update |
| 374 | this.update(false, false); |
| 375 | this.getGame().updatePlace(); |
| 376 | } |
nothing calls this directly
no test coverage detected