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Method getSpecialBoilingText

code/main/Cauldron.ts:259–275  ·  view source on GitHub ↗
()

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257 }
258
259 private getSpecialBoilingText(): string{
260 if(this.timerTime < 3) return "... cold.";
261 else if(this.timerTime < 6) return "... lukewarm.";
262 else if(this.timerTime == 6) return "... hot.";
263 else if(this.timerTime == 7) return "... hot..";
264 else if(this.timerTime == 8) return "... hot...";
265 else if(this.timerTime == 9) return "... very hot.";
266 else if(this.timerTime == 10) return "... very hot..";
267 else if(this.timerTime == 11) return "... very hot...";
268 else if(this.timerTime < 14) return "... bubbles begin to appear.";
269 else if(this.timerTime == 14) return "... bubbles begin to appear..";
270 else if(this.timerTime == 15) return "... bubbles begin to appear...";
271 else if(this.timerTime == 16) return "... bubbles begin to appear... and..";
272 else if(this.timerTime == 17) return "... bubbles begin to appear... and...";
273 else if(this.timerTime < 50) return "... BOILING!";
274 else return "... the water is burnt. How is that possible?!";
275 }
276
277 private getSpecialMixingText(): string{
278 if(this.timerTime < 60)

Callers 1

drawActionsMethod · 0.95

Calls

no outgoing calls

Tested by

no test coverage detected