| 122 | } |
| 123 | |
| 124 | private drawStones(): void{ |
| 125 | // Calculate the gap |
| 126 | var gap: number = (this.cutSceneMaxTimer - this.cutSceneTimer); |
| 127 | if(gap > 60) gap = 60; |
| 128 | |
| 129 | // Draw the stones |
| 130 | this.drawStone("gridItemPossessedP", "castleTowerPStoneDone", "gridItems/p", new Pos(25, 26 - gap)); |
| 131 | this.drawStone("gridItemPossessedL", "castleTowerLStoneDone", "gridItems/l", new Pos(38, 26 - gap)); |
| 132 | this.drawStone("gridItemPossessedA", "castleTowerAStoneDone", "gridItems/a", new Pos(51, 26 - gap)); |
| 133 | this.drawStone("gridItemPossessedY", "castleTowerYStoneDone", "gridItems/y", new Pos(64, 26 - gap)); |
| 134 | } |
| 135 | |
| 136 | private takeTalkingCandy(): void{ |
| 137 | // We take the candy |