()
| 79 | } |
| 80 | |
| 81 | private drawBackground(): void{ |
| 82 | // Calculate the gap |
| 83 | var gap: number = (this.cutSceneMaxTimer - this.cutSceneTimer); |
| 84 | if(gap > 60) gap = 60; |
| 85 | |
| 86 | // Draw the background ascii art |
| 87 | this.renderArea.drawArray(Database.getAscii("places/castle/tower/castleTower"), 5, 3 - gap); |
| 88 | } |
| 89 | |
| 90 | private drawTalkingCandy(): void{ |
| 91 | // If all the stones are in the tower AND we didn't already take the talking candy, we draw the key |