()
| 61 | |
| 62 | // Private methods |
| 63 | private actionInterval(): void{ |
| 64 | // If the timer hasn't reached the max timer yet, we increase it and update |
| 65 | if(this.cutSceneTimer < this.cutSceneMaxTimer){ |
| 66 | this.cutSceneTimer += 1; |
| 67 | this.update(); |
| 68 | this.getGame().updatePlace(); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | private clickedOnStone(ourSavingName: string): void{ |
| 73 | // This stone is now in the tower |
nothing calls this directly
no test coverage detected