(game: Game)
| 11 | private smokes: Smoke[] = []; |
| 12 | |
| 13 | constructor(game: Game){ |
| 14 | super(game); |
| 15 | |
| 16 | // If needed, we add smokes |
| 17 | if(Saving.loadBool("castleRoom2LitFire") == true){ |
| 18 | this.addSmokes(); |
| 19 | } |
| 20 | |
| 21 | this.renderArea.resize(100, 30); |
| 22 | this.update(); |
| 23 | } |
| 24 | |
| 25 | // getRenderArea() |
| 26 | public getRenderArea(): RenderArea{ |