(elevation: number | Animated.Value = 0)
| 16 | } |
| 17 | |
| 18 | function v2Shadow(elevation: number | Animated.Value = 0) { |
| 19 | if (elevation instanceof Animated.Value) { |
| 20 | const inputRange = [0, 1, 2, 3, 8, 24]; |
| 21 | |
| 22 | return { |
| 23 | shadowColor: SHADOW_COLOR, |
| 24 | shadowOffset: { |
| 25 | width: new Animated.Value(0), |
| 26 | height: elevation.interpolate({ |
| 27 | inputRange, |
| 28 | outputRange: [0, 0.5, 0.75, 2, 7, 23], |
| 29 | }), |
| 30 | }, |
| 31 | shadowOpacity: elevation.interpolate({ |
| 32 | inputRange: [0, 1], |
| 33 | outputRange: [0, SHADOW_OPACITY], |
| 34 | extrapolate: 'clamp', |
| 35 | }), |
| 36 | shadowRadius: elevation.interpolate({ |
| 37 | inputRange, |
| 38 | outputRange: [0, 0.75, 1.5, 3, 8, 24], |
| 39 | }), |
| 40 | }; |
| 41 | } else { |
| 42 | if (elevation === 0) { |
| 43 | return {}; |
| 44 | } |
| 45 | |
| 46 | let height, radius; |
| 47 | switch (elevation) { |
| 48 | case 1: |
| 49 | height = 0.5; |
| 50 | radius = 0.75; |
| 51 | break; |
| 52 | case 2: |
| 53 | height = 0.75; |
| 54 | radius = 1.5; |
| 55 | break; |
| 56 | default: |
| 57 | height = elevation - 1; |
| 58 | radius = elevation; |
| 59 | } |
| 60 | |
| 61 | return { |
| 62 | shadowColor: SHADOW_COLOR, |
| 63 | shadowOffset: { |
| 64 | width: 0, |
| 65 | height, |
| 66 | }, |
| 67 | shadowOpacity: SHADOW_OPACITY, |
| 68 | shadowRadius: radius, |
| 69 | }; |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | function v3Shadow(elevation: number | Animated.Value = 0) { |
| 74 | const inputRange = [0, 1, 2, 3, 4, 5]; |
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