| 28 | namespace ace_button { |
| 29 | |
| 30 | LadderButtonConfig::LadderButtonConfig( |
| 31 | uint8_t pin, |
| 32 | uint8_t numLevels, |
| 33 | const uint16_t levels[], |
| 34 | uint8_t numButtons, |
| 35 | AceButton* const buttons[], |
| 36 | uint8_t defaultReleasedState |
| 37 | ): |
| 38 | mPin(pin), |
| 39 | mNumLevels(numLevels), |
| 40 | mNumButtons(numButtons), |
| 41 | mPressedState(defaultReleasedState ^ 0x1), |
| 42 | mLevels(levels), |
| 43 | mButtons(buttons) |
| 44 | { |
| 45 | for (uint8_t i = 0; i < mNumButtons; i++) { |
| 46 | AceButton* button = mButtons[i]; |
| 47 | button->setButtonConfig(this); |
| 48 | } |
| 49 | |
| 50 | // TODO: Verify that the levels[] are monotonically increasing. |
| 51 | } |
| 52 | |
| 53 | int LadderButtonConfig::readButton(uint8_t pin) { |
| 54 | uint8_t virtualPin = getVirtualPin(); |
nothing calls this directly
no test coverage detected