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hub / github.com/bwapi/bwapi / execute

Method execute

bwapi/include/BWAPI/Client/CommandTemp.h:132–143  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

130
131 template <class UnitImpl, class PlayerImpl>
132 void CommandTemp<UnitImpl, PlayerImpl>::execute()
133 {
134 switch(command.type)
135 {
136 case UnitCommandTypes::Halt_Construction:
137 eventType = EventType::Order;
138 [[fallthrough]];
139 default:
140 execute(Broodwar->getRemainingLatencyFrames() == 0);
141 break;
142 }
143 }
144
145 template <class UnitImpl, class PlayerImpl>
146 void CommandTemp<UnitImpl, PlayerImpl>::execute(const bool isCurrentFrame)

Callers 2

updateEventsMethod · 0.45

Calls 15

isQueuedMethod · 0.80
whatBuildsMethod · 0.80
supplyRequiredMethod · 0.80
isBuildingMethod · 0.80
producesCreepMethod · 0.80
isTwoUnitsInOneEggMethod · 0.80
buildTimeMethod · 0.80
getUpgradeLevelMethod · 0.80
energyCostMethod · 0.80
cloakingTechMethod · 0.80
isMineralFieldMethod · 0.80
isRefineryMethod · 0.80

Tested by

no test coverage detected