| 130 | |
| 131 | template <class UnitImpl, class PlayerImpl> |
| 132 | void CommandTemp<UnitImpl, PlayerImpl>::execute() |
| 133 | { |
| 134 | switch(command.type) |
| 135 | { |
| 136 | case UnitCommandTypes::Halt_Construction: |
| 137 | eventType = EventType::Order; |
| 138 | [[fallthrough]]; |
| 139 | default: |
| 140 | execute(Broodwar->getRemainingLatencyFrames() == 0); |
| 141 | break; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | template <class UnitImpl, class PlayerImpl> |
| 146 | void CommandTemp<UnitImpl, PlayerImpl>::execute(const bool isCurrentFrame) |
no test coverage detected