| 171 | return tech.isValid() ? self->isResearchAvailable[tech] : false; |
| 172 | } |
| 173 | bool PlayerImpl::isUnitAvailable(UnitType unit) const |
| 174 | { |
| 175 | return unit.isValid() ? self->isUnitAvailable[unit] : false; |
| 176 | } |
| 177 | //--------------------------------------------- LEFT GAME -------------------------------------------------- |
| 178 | bool PlayerImpl::leftGame() const |
| 179 | { |