| 167 | return upgrade.isValid() ? self->maxUpgradeLevel[upgrade] : 0; |
| 168 | } |
| 169 | bool PlayerImpl::isResearchAvailable(TechType tech) const |
| 170 | { |
| 171 | return tech.isValid() ? self->isResearchAvailable[tech] : false; |
| 172 | } |
| 173 | bool PlayerImpl::isUnitAvailable(UnitType unit) const |
| 174 | { |
| 175 | return unit.isValid() ? self->isUnitAvailable[unit] : false; |