| 7 | Sharedvision sharedvision_off_impl(AISCRIPT::Enum::SHAREDVISION_OFF); |
| 8 | |
| 9 | bool Sharedvision::execute(aithread &thread) const |
| 10 | { |
| 11 | // Parameters |
| 12 | BYTE bPlayer; |
| 13 | thread.readTuple( std::tie(bPlayer) ); |
| 14 | |
| 15 | // Vision/Unvision the target player (note: this is the OPPOSITE behaviour of AIScript) |
| 16 | Broodwar->setVision( Broodwar->getPlayer(bPlayer), this->getOpcode() == Enum::SHAREDVISION_ON); |
| 17 | |
| 18 | // Debug and return |
| 19 | thread.saveDebug(Text::Green, this->getOpcode(), "%u", bPlayer ); |
| 20 | return true; |
| 21 | } |