| 165 | return UnitCommand{ unit, UnitCommandTypes::Lift }; |
| 166 | } |
| 167 | UnitCommand UnitCommand::land(Unit unit, TilePosition target) |
| 168 | { |
| 169 | UnitCommand c{ unit, UnitCommandTypes::Land }; |
| 170 | c.assignTarget(target); |
| 171 | return c; |
| 172 | } |
| 173 | UnitCommand UnitCommand::load(Unit unit, Unit target, bool shiftQueueCommand) |
| 174 | { |
| 175 | UnitCommand c{ unit, UnitCommandTypes::Load }; |