| 37 | this->getID() == PlayerTypes::Enum::Neutral; |
| 38 | } |
| 39 | bool PlayerType::isGameType() const |
| 40 | { |
| 41 | return this->getID() == PlayerTypes::Enum::Player || |
| 42 | this->getID() == PlayerTypes::Enum::Computer || |
| 43 | this->getID() == PlayerTypes::Enum::RescuePassive || |
| 44 | this->getID() == PlayerTypes::Enum::RescueActive || |
| 45 | this->getID() == PlayerTypes::Enum::Neutral; |
| 46 | } |
| 47 | const PlayerType::set& PlayerTypes::allPlayerTypes() |
| 48 | { |
| 49 | return PlayerTypeSet::playerTypeSet; |
no test coverage detected