--------------------------------------------- SIGHT RANGE ------------------------------------------------
| 69 | } |
| 70 | //--------------------------------------------- SIGHT RANGE ------------------------------------------------ |
| 71 | int PlayerInterface::sightRange(UnitType unit) const |
| 72 | { |
| 73 | int range = unit.sightRange(); |
| 74 | if ((unit == UnitTypes::Terran_Ghost && getUpgradeLevel(UpgradeTypes::Ocular_Implants) > 0) || |
| 75 | (unit == UnitTypes::Zerg_Overlord && getUpgradeLevel(UpgradeTypes::Antennae) > 0) || |
| 76 | (unit == UnitTypes::Protoss_Observer && getUpgradeLevel(UpgradeTypes::Sensor_Array) > 0) || |
| 77 | (unit == UnitTypes::Protoss_Scout && getUpgradeLevel(UpgradeTypes::Apial_Sensors) > 0)) |
| 78 | range = 11*32; |
| 79 | return range; |
| 80 | } |
| 81 | //--------------------------------------------- GROUND WEAPON DAMAGE COOLDOWN ------------------------------ |
| 82 | int PlayerInterface::weaponDamageCooldown(UnitType unit) const |
| 83 | { |
no outgoing calls
no test coverage detected