| 679 | return this->isVisible(position.x, position.y); |
| 680 | } |
| 681 | bool Game::isExplored(TilePosition position) const |
| 682 | { |
| 683 | return this->isExplored(position.x, position.y); |
| 684 | } |
| 685 | bool Game::hasCreep(TilePosition position) const |
| 686 | { |
| 687 | return this->hasCreep(position.x, position.y); |
no outgoing calls