| 683 | return this->isExplored(position.x, position.y); |
| 684 | } |
| 685 | bool Game::hasCreep(TilePosition position) const |
| 686 | { |
| 687 | return this->hasCreep(position.x, position.y); |
| 688 | } |
| 689 | Unitset Game::getUnitsOnTile(int tileX, int tileY, const UnitFilter &pred) const |
| 690 | { |
| 691 | return this->getUnitsOnTile(TilePosition(tileX,tileY), pred); |
no outgoing calls