| 687 | return this->hasCreep(position.x, position.y); |
| 688 | } |
| 689 | Unitset Game::getUnitsOnTile(int tileX, int tileY, const UnitFilter &pred) const |
| 690 | { |
| 691 | return this->getUnitsOnTile(TilePosition(tileX,tileY), pred); |
| 692 | } |
| 693 | Unitset Game::getUnitsOnTile(BWAPI::TilePosition tile, const UnitFilter &pred) const |
| 694 | { |
| 695 | if ( !tile ) // if tileposition not valid |