| 824 | this->drawTriangle(CoordinateType::Mouse, ax, ay, bx, by, cx, cy, color, isSolid); |
| 825 | } |
| 826 | void Game::drawTriangleScreen(int ax, int ay, int bx, int by, int cx, int cy, Color color, bool isSolid) |
| 827 | { |
| 828 | this->drawTriangle(CoordinateType::Screen, ax, ay, bx, by, cx, cy, color, isSolid); |
| 829 | } |
| 830 | void Game::drawTriangleMap(Position a, Position b, Position c, Color color, bool isSolid) |
| 831 | { |
| 832 | this->drawTriangleMap(a.x, a.y, b.x, b.y, c.x, c.y, color, isSolid); |
nothing calls this directly
no test coverage detected