| 39 | return self->isAlly[player->getID()]; |
| 40 | } |
| 41 | bool PlayerImpl::isEnemy(const Player player) const |
| 42 | { |
| 43 | if ( !player ) |
| 44 | return false; |
| 45 | return self->isEnemy[player->getID()]; |
| 46 | } |
| 47 | bool PlayerImpl::isNeutral() const |
| 48 | { |
| 49 | return self->isNeutral; |
no test coverage detected